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. Quick Links. Fixes / Guides. Modding. Fallout Network.Welcome to, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding? Whatever it is, you can do it here!Weekly Posts. Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy. This includes posting mods that were removed / taken down. ![]() Fallout 4 Classic Combat Armor Console CommandPiracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at! Castell asked me to add it here for himself so here it is, a W.I.P preview.It'll most certainly replace the default ugly combat armor. Castell is also working on the version from Fallout 3 called Army Armor which will be a bit weaker than the combat one.It will also possibly come with the following camos/skins: Shadowed, Commando, Gunner, Brotherhood, All-American and Gobi Campaign (might be more or less).It'll be released both as standalone armor and packed together with Wasteland Overhaul.Trello of the project:Our discord:Also, if y'all want to see more renders or in-game previews of this and Army Armor then head to Castell's nexus page:. ModInfoDmg ResistWgtMatsNo Misc-Reduces weight.??(3), (4), (5), (3)-Reduced damage from explosions.??(3), (3), (3)-Improves carrying capacity.??(3), (4), (4)-Reduced Energy Damage and Immune to being set on Fire.??(5), (6), (6), (3)-Improved carrying capacity.??(6), (5), (6)Reduces radiation damage.??(6), (8), (4)-Greatly reduced damage from explosions.??(7), (6), (3), (4)-Greatly reduced weight and increased AP bonus.??(7), (6), (8), (5)-Reduces the magnitude of incoming staggers.??(8), (5), (7), (10)Increases duration of 50%.??(8), (12), (8), (6). Fallout 4 is a weird game in general and feels 'not quite at home' in the long-running franchise. There’s plenty to like about the title and there are plenty of fun and interesting moments, but the game isn’t quite as cohesive as the previous Fallout games. Moreover, the cracks in Fallout 4 are the same that destroyed the foundation of Fallout 76 and made it a fundamentally broken experience. Fallout 4 might have the series’ classic look and is far more approachable to newcomers to the series, but its story and themes just don’t have the same punch as the original titles or Fallout: New Vegas. A big part of this disconnect is the game’s increased focus on combat, rather than the role-playing game elements that defined much of the series. You can still role-play in this title but the protagonist is more defined than in any other Fallout games, and minimizing combat in a playthrough really weakens the experience.
However, one benefit of this focus on fighting is that Fallout 4 gives a player loads of fun weapons to battle the scourges of the wasteland.Some of these weapons make you a monster-destroying machine, others are fun for a while and then become quickly outclassed, and a few are downright useless. With such an emphasis on battling enemies, using these inferior weapons for too long can really sour a playthrough of Fallout 4. With that in mind, these are the 15 best and 15 worst items the Soul Survivor can use as they explore the nuclear wasteland. The Western Revolver is exclusive to a quest in the Nuka World DLC. The player will have to use the Western Revolver to beat a robot in a quick draw contest so that they can get part of a code to unlock a safe. The Western Revolver isn’t a great item, because at this point in the game most, players will have handguns that far outclass this weapon. It is pretty fun that this quest limits what weapons a player can use, though, and Fallout 4 might be a better game overall if there were more of that. The Syringer is an odd item in Fallout 4 that applies various effects to enemies depending on the ammunition it fires. For instance, the Syringer can cause an enemy to forget about a player temporarily or spawn a Bloatfly after they are defeated, if the player crafts the appropriate ammunition at a chemistry station beforehand. While the Syringer can create some hectic situations and distract enemies in tougher battles, the ease at which a player can just brute force their way through most situations makes it rather useless. The Railway Rifle is a unique and brutal item in Fallout 4 that lets a player battle countless enemies without worrying much about ammunition. Rather than fire traditional bullets, the Railway Rifle shoots railway spikes, which sometimes pin enemies or their limbs to walls. Best of all, a player can usually recover these spikes from an enemy's corpse, and reuse them. This vicious weapon lets a player fight countless enemies and recycle their ammunition after, making it one of the best items in the entire game. The Cappy Glasses are a unique clothing item that is used to complete the Cappy in a Haystack sidequest in the Nuka World DLC. They allow a player to see hidden mascots and get a code to meet the living head of the creator of Nuka Cola. After a player completes this quest, the Cappy Glasses become functionally worthless and don’t even provide a stat buff like most other glasses in the game. These glasses are purposeless outside of one sidequest, and therefore one of the most useless items in Fallout 4. 4 days ago - Check out this Tom Clancy's The Division 2 guide & list on Skill Modding! Weapon & Gear Recalibration Guide: Change Stat & Talent. 50, 100, 250. Search: Gear Mod, Qualities, Item Level Min. Item Level Max. Gear Mod, Qualities, Item Level Min. Item Level Max. The Division 2 Roadmap. Community Rules. The power to shape this community is in your hands. Keep it fun, keep it respectful and remember. The division gear mods list. The Gauss Rifle is an incredibly powerful weapon in Fallout 4 that forces a player to fight strategically and carefully. To deal max damage, the Gauss Rifle needs to charge for a few seconds and can only hit a target accurately when aimed down the sight. It lets a player deal tremendous damage to a single large enemy or a cluster of enemies, but leaves them defenseless while preparing to fire. It adds a risk-and-reward element held by few other items in the game, and most players should definitely make room for it in their inventory. The Robot Repair Kit only appears in Fallout 4 following the installation of the Automatron DLC. It’s basically a stimpak, but for robot companions and will revive them if they are downed in battle. However, it only works on robot companions and is completely useless if a player is not traveling with a bot. Additionally, companions will heal themselves over time, making the Robot Repair Kit even more unnecessary. Basically, it’s an unnecessary healing item that can’t even heal the player and should never take up an inventory slot. Reba II is a unique sniper rifle in Fallout 4 that inflicts increased damage against Mirelurk and insect enemies. Considering how often a player will fight Mirelurks, and how they usually just meander in an area before they notice the sole survivor, this makes Reba II one of the best sniper rifles in the game. A player can obtain this item by completing the Gun Run quest, or by stealing it from the Rook family house. Either way, with so much utility it definitely deserves a spot in a player’s main rotation of weapons. The Pipe Bolt-Action gun is probably one of the first weapons a player will pick up after they leave Vault 111, and also one of the worst weapons in the game. The Pipe Bolt-Action does very little damage to enemies, takes forever to reload, and is literally cobbled together from discarded pieces of wood and metal. Sure, they might use some of the most common ammunition in the game and bost a high rate of fire when modified, but before too long pipe weapons of any variety become entirely obsolete. This is doubly true for the Pipe Bolt-Action weapon. The Freefall Legs are a unique set of leg armor that entirely negate fall damage. A player can only find the Freefall Legs by exploring the Mass Fusion building in a set of Power Armor with a jetpack, but the hassle is well worth it as wearing this armor makes traversing the game much easier. Wearing this armor lets a player ignore the damage from otherwise lethal falls and adventure through the world in ways that would almost be impossible otherwise. Every player should go out of their way to acquire theses liberating legs. Raider Power Armor is kind of a waste in Fallout 4. It might be easy to repair and easy to find, but it’s incredibly weak compared to every other full armor variation. Considering how early in the game a player finds a more developed set of Power Armor, there’s little reason for anyone to use this scrap metal suit of armor. At best, this armor adds a bit more challenge to taking down Raider type enemies, but should never appear on a player unless they are playing the game in a very specific fashion. The Flamer is an odd weapon in Fallout 4 that focuses largely on damaging enemies over time by spraying them with flames. Fallout 4 Classic Combat ArmorWhile this weapon is definitely a cool concept, in practice it’s less than effective. Other heavy weapons like the Fat Man are better at taking out groups of enemies than The Flamer, and The Flamer is almost useless against single enemies unless they have a weakness to fire. Even if there are a handful of situations where it will come in handy, The Flamer is a mostly useless item in Fallout 4. The Mirelurk Queen Steak is far and away one of the best consumables in all of Fallout 4. After cooking meat from a Mirelurk Queen, this item will restore 200 HP to a player and increase their endurance by 2 for an hour of play. This endurance not only raises a player’s overall HP, but it also lowers the rate at which a player consumes AP when sprinting. Fallout new vegas stuck at loading screen. Mirelurk Queen Steaks are nothing short of one of the best healing items in the game and a reward well worth the lengthy fight needed to get them. ![]() The Junk Jet could fire itself at enemies because it’s a piece of junk. Rather than fire ammunition, this weapon launches miscellaneous items at opponents. These materials need to be loaded into the Junk Jet manually, which can take quite a bit of time and can be picked up after they're used as ammunition most of the time. However, with strict carry weight limits in place for the entirety of Fallout 4, it just isn’t practical to carry around loads of scrap to make use of a rather ineffective weapon. The Wazer Wifle is a unique laser rifle that’s essentially an enhanced version of the UP77 Prototype laser rifle. The Wazer Wifle has the Never Ending bonus effect, which means a player will never need to reload the weapon. This eliminates the vulnerable period where a player needs to replace a laser weapon’s fuel cell and instead lets them attack enemies continuously. Even if this weapon does sometimes lead to players using up more ammo than intended, it’s still a terrific item that can effectively take down large groups of enemies or bulkier opponents. The Laser Musket is not a good weapon and it’s fitting that one of the game’s most annoying companions, Preston Garvey, uses it as his primary means of attack. Even if it has the potential to become the strongest sniper rifle in the game, it’s weaknesses make it far too annoying to use. This gun needs to be reloaded after every shot, and it has one of the lengthiest reload times of any weapon in the game. Fallout 4 Classic Combat Armor AnchorageMoreover, a player needs to load it before use when they equip it, unlike every other weapon. Similar to the Wazer Wifle, a player never needs to reload the Aeternus. However, this weapon possesses true unlimited ammo. To earn this infinite Gatling Gun, a player will need to fight several challenging enemies over several in-game days until the Rogue Knight appears and challenges the player in the Amoral Combat Nuka World side quest.To call this weapon overpowered is an understatement, and it might be one of the single most useful items in the entire game. It’s a pain to earn, but well worth the time and battles needed to obtain it. The Thirst Zapper is an item that goes from gimmicky to lethal in the Nuka World DLC. At first, it only shoots water, which allows a player to damage the raider leader when they arrive at Nuka World for the first time. However, once a player uncovers the Project Cobalt schematics, they can upgrade the squirt gun to a weapon capable of generating small nuclear explosions. Proof that great things can come in small packages, the Thirst Zapper is a great weapon if a player is willing to put the time into improving it. The Gamma Gun is terrifically useful in certain circumstances and functionally worthless in others. This weapon shoots of blasts of irradiation that quickly damage enemies as time passes. However, the majority of non-human enemies that a player encounters have very high radiation resistance or outright immunity to this kind of damage. This means that the Gamma Gun is worthless against most enemies in Fallout 4 and a player should only consider using it if they know they’ll fight a powerful human opponent. The Tesla Rifle is a unique weapon that premiered in the Automatron DLC. This weapon fires blasts of electricity that can arc between enemies that are close to each other. This makes the Tesla Rifle the best weapon in the game when it comes to dealing with multiple enemies in confined spaces, weapons that create large explosions risk damaging the player. It might not be the strongest weapon in the game, but the Tesla Rifle is really useful during indoor battles and deserves a slot in any player’s inventory. The HaluciGen Gas Grenade is a rare type of grenade in Fallout 4 that inflicts very little damage on enemies but also puts them into a frenzied state for a minute of real-world time. This makes NPCs attack anything within their range and even turn against their own allies. While it seems useful on paper, it really just makes chaotic situations even more hectic. These grenades also run the risk of making friendly NPCs damage each other and just don’t have much use outside of trying to escape from a group of enemies. Kremvh’s Tooth is the only arcane weapon in Fallout 4, and one of the best melee weapons. This legendary machete inflicts additional bleeding and poison damage to enemies after landing a hit, making it lethal to all foes except for robots. This melee weapon is hidden away at the bottom of a quarry-turned-Raider-compound, but these stellar effects make it worth the trek and ghastly visions the sole survivor endures along the way. Now if only we knew what exactly was going on with the Dunwich company and Ug-Qualtoth. The Bear Trap is a special kind of stationary weapon that inflicts damage on the enemy that steps on it and has a decent chance of severely limiting their mobility. While this all seems good, with the context of the other stationary weapons in the game it just doesn’t measure up. Most mines inflict greater damage over a wider area than the bear trap, and the Cryomine is guaranteed to freeze enemies. Even if the bear trap is reusable, by the time a player encounters them they will have a large cache of better mines stored up. The Big Boy is one of the most powerful weapons in Fallout 4, as it has the special ability to shoot two mini-nukes at once. Moreover, it only uses one round of ammunition for each shot, effectively doubling the damage without any additional cost to the player. Moreover, it can be modified to fire up to twelve rounds at the cost of one and even launch the much more powerful Nuka-Nukes. It is a powerful weapon and useful item in the entirety of Fallout 4, letting a player defeat any enemy with ease. The 2076 World Series Baseball Bat is a disappointing item earned after a needlessly difficult quest. This legendary baseball bat has a chance to launch enemies into the air and is found after the Treasure of Jamaica Plains’ sidequest. Fallout 4 hypes the treasure up as being something incredible or game-changing, but instead, players just get a bat after navigating through loads of traps. It’s a disappointing reward for a frustrating mission and easily one of the most useless items in all of Fallout 4. 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